Vox
What I worked on:
- GLTF importer
- Skeletal mesh animation system
- OpenGL backend
- Compute shader mesh generation
- PBR material lighting model
A game with custom engine and editor tools -- build voxel worlds, platform, and fight enemies! The game engine uses SDL3 for handling windows, input events, and filesystem i/o. Vox currently supports the openGl API. It is currently a work in progress, but you can check the progress on the GitHub page below.
