Tether
What I worked on:
- C++ programming
- Physics design and programming
- Blueprint scripting
- Game Design
- Character Art
- 3D Modeling
- Animation
- Sound Effects
Tether was originally a game jam entry for the GMTK 2021 Game Jam. It is powered by Unreal Engine 4. Using the built-in raycasting and shape tracing functions of the engine, I programmed the collision and movement. I took special care to make sure that the movement mechanics and physics performed in a very specific manner, tweaking it so that everything feels smooth and fun. I recommend that you try out the platforming physics for yourself.