Rea OpenGL
A C++ engine and OpenGL render pipeline.
Features
- Custom render pipeline
- Continuous collision detection
- Wavefront (*.obj) mesh loading
- Entity-component messaging system
- Font rendering
This engine uses SDL2 for managing window and input events, SDL-Image, and the FreeType library for generating and caching bitmaps from system font files.
Continous collision detection is based on the Gilbert-Johnson-Keerthi model and my own implementation. Rea uses a custom OpenGL render pipeline and supports loading of custom GLSL 4 shaders.
