Curse of Grimfall
What I worked on:
- Solo Development
- Programming
- Character Art
- Animation
- Level Design
A 3D Zelda-like game written in Unreal Engine 5. I worked on all of the character design, animations, and programming. Sounds were composited from different recordings and Creative Commons sound files. Includes a demo level. Features include:
- Target lock-on system
- Special hitboxes for attacking and blocking - integrated with Unreal's animation editor
- Slot based equipment
- Full block pushing physics
- Data based buttons and switches
- Custom cameras for animated cutscenes